Euro zone woes spur UK property bargain hunt

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Source: http://news.yahoo.com/euro-zone-woes-spur-uk-property-bargain-hunt-231711428--sector.html

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Google takes aim at Mexico's drug cartels

WESTLAKE VILLAGE-- Google, so far, has won the search engine wars. Now it wants to target international crime, including Mexico's powerful drug cartels.

Eric Schmidt, Google Inc.'s executive chairman, has taken a keen interest in Mexico, where more than 47,500 people have been killed in drug-related violence since President Felipe Calderon launched an offensive against the cartels in 2006. Schmidt recently visited most of Mexico's most violent cities, Ciudad Juarez, where civic leaders asked if he could help.

"Defeated, helpless, these people have been so hardened in their experience with cartels that they have lost battles and they have lost hope," Schmidt told a conference on international crime this week. "They were looking for a universal hammer to protect them. For me the answer was obvious. It was technology."

Experts told the conference that Mexico's cartels often use more sophisticated technology than law enforcement. Cartel assets include mapping software that tracks the location of police from high-tech control rooms; remote control submarines; and military grade rocket launchers.

Drug-dealing organizations can intercept satellite feeds, including images broadcast by intelligence agency drones. They run money laundering networks that handle an estimated $25 billion a year in drug profits.

"It's a technological arms race, and at this moment they're winning," said Marc Goodman, founder of Future Crimes, who studies

the nexus of technology and transnational crime. "But there's never been an operating system that hasn't been hacked."

Google's immense intelligence assets can be brought to bear on the cartels, Schmidt suggested.

Google's ideas include creating a network so citizens can safely report cartel activity without fear of retribution. It wants to make sharing real-time intelligence easier among police in different regions. It can identify how individuals are connected to each other, to bank accounts and even to corrupt government officials. It can create community Web platforms for citizens to share information and name and shame criminals.

Talk also addressed human and arms trafficking, exploitation of child soldiers, and airport and seaport security.

Mexico's undersecretary of information technology, Francisco Niembro, said his country's efforts to battle cartels are slowly going digital.

Niembro said the government has been developing a Web platform where law enforcement can get a national look at crimes and investigations. Today, he said, 8,500 of Mexico's 36,000 federal police are dedicated to gathering intelligence.

"Something like this would be a dream for many countries," he said. But analyzing the massive influx of data takes sophisticated staffing, he added.

Nancy Roberts, a defense analysis professor at the Naval Postgraduate School in Monterrey, Calif., noted that in Mexico, police officials can tap phones, use tracking devices and tap into computer networks. But that does little unless someone can sort through the evidence.

"Our jobs are making sense of all the data so law enforcement knows how, when and where to strike," she said.

Juan Karate, a former U.S. deputy national security adviser, insisted that cyber connections between private financial institutions and central banks are the "Achilles heel" of criminal organizations "because financial trails don't lie."

But Eduardo Guerrero, a Mexico City-based security consultant, wasn't optimistic that technology alone can disrupt narcotraffickers.

"You should never underestimate the power of these guys," Guerrero said. "They're probably even aware of what's going on here, and will figure out a way to use it to their advantage."

Even Google's Schmidt conceded that better use of information isn't enough.

"I think at the end of the day, there really are bad people, and you have to go in and arrest them and kill them," he said.

The conference in Westlake Village,was organized by Google's think tank, Google Ideas, and the Council on Foreign Relations.

Participants included Ian Biddle, an arms broker; former Homeland Security chief Michael Chertoff; Ron Noble, secretary general of Interpol, the international police agency; Anthoney DeChellis, CEO of Credit Suisse private banking; and Juan Pablo Escobar, son of the slain Colombian drug lord Pablo Escobar. Juan Pablo Escobar talked about the challenges of quitting a drug cartel.

Source: http://www.insidebayarea.com/top-stories/ci_21104007/google-takes-aim-at-mexicos-drug-cartels?source=rss

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Couple's First Meeting After Dating Online For Five Years

Posted on July 17, 2012 by admin

We LOVE a happy ending to long distance online relationships. ?The attached video has been viewed by close to 350,000 since it was uploaded by youtube user Cadynow. ? After building a friendship over five years from meeting online, and dating for the past two ? the couple finally met in real life at the airport. ?Watch the video to see their emotional embrace.

The following is the description provided of the video:

After meeting for the first time on a Halo 3 game lobby 5 years ago, we built a relationship as best friends for 3 years through video games, myspace to facebook, then finally skype. Once we talked ?face to face? we hit it off as a couple from then on. Now we finally got to meet in person for the first time after dating for 2 years?I live in Texas, he in Tennessee.

We?re currently engaged as well.

1st met: March 2012
2nd: June/July 2012
3rd: August 2012

From the team at CupidScreen ? CONGRATULATIONS! What an incredibly happy story and further evidence how meeting online can lead to every success.

Source: http://cupidscreen.com/online-dating-success-couples-first-meeting-after-dating-online-for-five-years/

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Nashville Real Estate Investors: Improve Your Profits With Home ...

nashville-home-staging-expert

Anthea Click, Nashville Home Staging Expert

Nashville home staging expert, Anthea Click, will be teaching?local?real estate investors?ways home staging can improve their profits on July 17, 2012. This 3-hour class, sponsored by REIN, will focus on the benefits of staging, how to find a home stager, cost vs. ROI, how to make your property stand out from the competition, and 4 key elements homebuyers look for.

The class is located at REIN Education Center, 2416 Music Valley Drive, Suite 151, Nashville, TN 37214. Time 6-9pm. To register? for the class contact REIN.

-->

Source: http://www.insidenashvillehomes.com/2012/07/nashville-real-estate-investors-improve-your-profits-with-home-staging/

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FORD FIESTA 1.4 ( West Rand ) R 48,000

Offers: Ads with a price may include the option to make an offer to the poster. Offers made are non-binding. The poster receives offer details once it is made. The poster may or may not respond to an offer.

Notifications: While making an offer, you can choose to receive a daily notification if more offers are made on the ad. You can choose to not receive these notifications by un-checking the check box.

Source: http://johannesburg.gumtree.co.za/c-Cars-Vehicles-cars-FORD-FIESTA-1-4-W0QQAdIdZ396008613

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Large solar flare erupts; little impact to Earth

This false-color image provided by NASA shows a solar flare, lower center, erupting from the sun on Thursday, July 12, 2012. Space weather scientists said there should be little impact to Earth. The flare erupted from a region which rotated into view on July 6, 2012. (AP Photo/NASA)

This false-color image provided by NASA shows a solar flare, lower center, erupting from the sun on Thursday, July 12, 2012. Space weather scientists said there should be little impact to Earth. The flare erupted from a region which rotated into view on July 6, 2012. (AP Photo/NASA)

(AP) ? A huge solar flare erupted from the sun Thursday, streaming radiation toward Earth.

The solar storm is expected to arrive early Saturday, but forecasters at the government's Space Weather Prediction Center say they expected minimal impact to communication systems and power grids.

It may spark colorful auroras in southern Canada and northern United States.

The storm is part of the sun's normal 11-year cycle, which is supposed to reach a peak next year.

NASA's Solar Dynamics Observatory captured Thursday's flare, wowing scientists with images of the massive outburst.

Associated Press

Source: http://hosted2.ap.org/APDEFAULT/b2f0ca3a594644ee9e50a8ec4ce2d6de/Article_2012-07-12-Solar%20Storm/id-1f5dd89b96344f6888158f1f590cca42

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Robert Blake: 'Nobody tells me I'm a liar'

Brian To / FilmMagic

By TheWrap.com

Robert Blake erupted at Piers Morgan on Wednesday when the CNN primetime host questioned whether Blake was telling the truth about the circumstances surrounding the death of his wife Bonnie Lee Bakley.

Blake appeared on Morgan's program to promote his upcoming memoir, which covers his extensive acting career as well as his personal life.

Though Blake was once best known for his appearances in the TV series "Baretta" and the film "In Cold Blood," he gained new notoriety after the murder of Bakley in 2001. Blake was arrested and charged with murder, but a jury acquitted him. He did lose a later civil case.

After Morgan asked Blake about that ordeal, he then said he was not sure if Blake was telling the truth.

The former child star exploded, saying "Well, tell me where I'm lying, because if you don't know I'm telling you the truth, then you must have a little scratch in the back of your head about where I'm lying. Tell me where I'm lying."

Morgan's attempts to mollify Blake initially failed, and he asked Blake why he was being so defensive. Blake responded by asking why Morgan was calling him a liar and said he usually doesn't interact with many people because his skin is a bit thin.

Then Blake added, "I've never allowed anybody to ask me the questions that you're asking. I allowed you to do that because I trust you. And I would have assumed that you and that guy in your ear would trust me. And if you don't, then we'd better start talking about 'The Little Rascals."

More from The Wrap:

Related content:

Source: http://todayentertainment.today.msnbc.msn.com/_news/2012/07/12/12705617-robert-blake-nobody-tells-me-im-a-liar?lite

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Civilization V: Gods & Kings

Expansion packs have been available for PC games for more than 20 years now, but it?s difficult to think of another that has effected a more elemental transformation on its base title than the first for Sid Meier?s Civilization V Civilization V . The addition of Gods & Kings ($29.99 list) helps it not only live up to its name, but also lets the 2010 original realize more of the promise that has until now eluded it. If Gods & Kings is too limited in scope to utterly revolutionize this chapter of the storied conquer-the-world saga, it?s nonetheless good enough to make Civilization V the game it always should have been.

This is no small achievement. Civilization V was most notable not for what was in it, but what wasn?t: the character, color, and complexity that had routinely defined the previous entries in this quintessential strategy series. Whereas each of the others since the first (in 1991) had built on and developed the underlying elements of what it meant to found and nourish an opposition-crushing empire (or fade into obscurity trying), the fifth chapter pulled everything back to a safer, more sedate distance, where many concepts that had been crucial were either downplayed or deleted altogether. It seemed as though Firaxis Games was so hungrily eyeing the board-gamer and first-timer markets that it stopped caring about whether the newest Civilization was a great Civilization, so the result was at most good?and just barely that.

Gods & Kings ?does more than I?d imagined any post-facto release could to restore the balance between detail and accessibility. Although it adds or revises plenty of content?there are nine new civilizations, about 20 new buildings and wonders, nearly 30 new units, and myriad adjustments to the technology tree?it?s its biggest swipes that dazzle most and make Civilization V not just worth playing, but worth re- and re-re-playing in a way it?s never been before.

That Old Time Religion
Central to the revisions of Gods & Kings is the reappearance of religion, the baffling absence of which was one of Civilization V?s blackest features. It?s been added in two separate ways: as an activity you pursue, first by creating a polytheistic pantheon that confers minor benefits and then graduating to a more specific and structured system (with more useful rewards); and as the new Faith resource, which gives you a new way to add units, construct buildings, and deal with the other rulers and city-states you?ll encounter during play. (The new Great Prophet unit is instrumental in spreading and advancing religion as ordinance and ordnance.)

Religion is, as history dictates it should be, vital in the early game, when the weblike pattern of the various beliefs? march across the globe becomes its own kind of arms race. Its geopolitical impact lessens as the centuries pass, but it beautifully fulfills its role as the force for good and evil it?s been throughout humanity?s history. Gods & Kings doesn?t integrate religion as fully into the action as Civilization IV did, but its having a prominent role once again represents a thrilling return to First Principles that should never have been abandoned.

I Spy
Much the same is true of espionage, which has also made an impressive comeback. You?re awarded spies as the centuries tick by (or you meet other criteria, such as constructing the proper wonder), and you can use these to either steal other civilizations? technologies, protect your own, or uncover intelligence that will help you barter and bait your enemies. There?s an unfortunate passivity to the handling of all this?one would think that international spying would be more hands-on and exciting?but it makes both overt and covert relations with your opponents feel real and vital once again.

Tweaks and Scenarios
Everything else in Gods & Kings is secondary to these changes, but there's no major misstep to be found. Some nice tweaks come with city-states: They now utilize a stronger quest system that more seamlessly encourages interaction with the major players; and two more characteristics for them (Religious and Mercantile) add extra flavor to Civilization V's one pioneering mechanic. Naval combat is more focused now, with ships divided into two different types (melee and ranged) that make attacks from the sea more threatening than before; another new Great Person type, the Great Admiral, gives you some extra options while sailing the seas as well. Three new scenarios provide excellent pre-fab adventures, with the all-out steampunk ?Empires of the Smoky Skies? being the most deftly designed and compelling. Enemy AI for single-player run-throughs has been fixed, so you get more satisfying challenges at the higher difficulty levels. Everything about Civilization V is now just better.

That said, it?s important to note that any expansion pack, even one this extensive, can only do so much. Religion and espionage may be back, but they still feel more like they?ve been shoehorned into the existing structure rather than that they?re occupying the pride of place they should have had from the start. If you?ve never warmed up to many of the new rules (such as unit stacking, or lack thereof), there aren?t sufficient rethinks or revamps here to convince you otherwise. And despite all you get, Gods & Kings doesn?t come with all the maps and civilizations that came with previous downloadable content packages?you still have to purchase those separately if you want everything.

A Civilized Update
Regardless, Gods & Kings is a must-have for all Civilization V owners?whether fans or detractors. It may have its own imperfections and inadequacies, but it addresses and corrects more egregious faults from the original than any gamer had any right to expect. Many players?myself included?will still find themselves longing for the epic, engrossing intricacy of Civilization IV, as you don?t get all of that with this restricted conception. But without Gods & Kings, you?re simply not experiencing Civilization V at its best.

More PC Game Reviews:
??? Civilization V: Gods & Kings
??? Quantum Conundrum
??? Diablo III
??? Mass Effect 3
??? Orcs Must Die!
?? more

Source: http://feedproxy.google.com/~r/ziffdavis/pcmag/~3/_K0vpXX2NM8/0,2817,2406881,00.asp

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Civilization V: Gods & Kings

Expansion packs have been available for PC games for more than 20 years now, but it?s difficult to think of another that has effected a more elemental transformation on its base title than the first for Sid Meier?s Civilization V. The addition of Gods & Kings ($29.99 list) helps it not only live up to its name, but also lets the 2010 original realize more of the promise that has until now eluded it. If Gods & Kings is too limited in scope to utterly revolutionize this chapter of the storied conquer-the-world saga, it?s nonetheless good enough to make Civilization V the game it always should have been.

This is no small achievement. Civilization V was most notable not for what was in it, but what wasn?t: the character, color, and complexity that had routinely defined the previous entries in this quintessential strategy series. Whereas each of the others since the first (in 1991) had built on and developed the underlying elements of what it meant to found and nourish an opposition-crushing empire (or fade into obscurity trying), the fifth chapter pulled everything back to a safer, more sedate distance, where many concepts that had been crucial were either downplayed or deleted altogether. It seemed as though Firaxis Games was so hungrily eyeing the board-gamer and first-timer markets that it stopped caring about whether the newest Civilization was a great Civilization, so the result was at most good?and just barely that.

Gods & Kings does more than I?d imagined any post-facto release could to restore the balance between detail and accessibility. Although it adds or revises plenty of content?there are nine new civilizations, about 20 new buildings and wonders, nearly 30 new units, and myriad adjustments to the technology tree?it?s its biggest swipes that dazzle most and make Civilization V not just worth playing, but worth re- and re-re-playing in a way it?s never been before.

That Old Time Religion
Central to the revisions of Gods & Kings is the reappearance of religion, the baffling absence of which was one of Civilization V?s blackest features. It?s been added in two separate ways: as an activity you pursue, first by creating a polytheistic pantheon that confers minor benefits and then graduating to a more specific and structured system (with more useful rewards); and as the new Faith resource, which gives you a new way to add units, construct buildings, and deal with the other rulers and city-states you?ll encounter during play. (The new Great Prophet unit is instrumental in spreading and advancing religion as ordinance and ordnance.)

Religion is, as history dictates it should be, vital in the early game, when the weblike pattern of the various beliefs? march across the globe becomes its own kind of arms race. Its geopolitical impact lessens as the centuries pass, but it beautifully fulfills its role as the force for good and evil it?s been throughout humanity?s history. Gods & Kings doesn?t integrate religion as fully into the action as Civilization IV did, but its having a prominent role once again represents a thrilling return to First Principles that should never have been abandoned.

I Spy
Much the same is true of espionage, which has also made an impressive comeback. You?re awarded spies as the centuries tick by (or you meet other criteria, such as constructing the proper wonder), and you can use these to either steal other civilizations? technologies, protect your own, or uncover intelligence that will help you barter and bait your enemies. There?s an unfortunate passivity to the handling of all this?one would think that international spying would be more hands-on and exciting?but it makes both overt and covert relations with your opponents feel real and vital once again.

Tweaks and Scenarios
Everything else in Gods & Kings is secondary to these changes, but there's no major misstep to be found. Some nice tweaks come with city-states: They now utilize a stronger quest system that more seamlessly encourages interaction with the major players; and two more characteristics for them (Religious and Mercantile) add extra flavor to Civilization V's one pioneering mechanic. Naval combat is more focused now, with ships divided into two different types (melee and ranged) that make attacks from the sea more threatening than before; another new Great Person type, the Great Admiral, gives you some extra options while sailing the seas as well. Three new scenarios provide excellent pre-fab adventures, with the all-out steampunk ?Empires of the Smoky Skies? being the most deftly designed and compelling. Enemy AI for single-player run-throughs has been fixed, so you get more satisfying challenges at the higher difficulty levels. Everything about Civilization V is now just better.

That said, it?s important to note that any expansion pack, even one this extensive, can only do so much. Religion and espionage may be back, but they still feel more like they?ve been shoehorned into the existing structure rather than that they?re occupying the pride of place they should have had from the start. If you?ve never warmed up to many of the new rules (such as unit stacking, or lack thereof), there aren?t sufficient rethinks or revamps here to convince you otherwise. And despite all you get, Gods & Kings doesn?t come with all the maps and civilizations that came with previous downloadable content packages?you still have to purchase those separately if you want everything.

A Civilized Update
Regardless, Gods & Kings is a must-have for all Civilization V owners?whether fans or detractors. It may have its own imperfections and inadequacies, but it addresses and corrects more egregious faults from the original than any gamer had any right to expect. Many players?myself included?will still find themselves longing for the epic, engrossing intricacy of Civilization IV, as you don?t get all of that with this restricted conception. But without Gods & Kings, you?re simply not experiencing Civilization V at its best.

More PC Game Reviews:
??? Civilization V: Gods & Kings
??? Quantum Conundrum
??? Diablo III
??? Mass Effect 3
??? Orcs Must Die!
?? more

Source: http://feedproxy.google.com/~r/ziffdavis/pcmag/~3/XGKvhYNXXlI/0,2817,2406881,00.asp

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